The development journalEntry 001 / September 2026

001 / CONCEPT & PLANNING
A cabin in the woods.
A blueprint for a game.
How a lifelong idea became a plan for an educational building game—with two modes, fictional experts, real construction references, and a rule that no fundamental step gets skipped.
Read the first entryThe idea
Learn the build. Then try your own.
The proposed game takes you from choosing land to your first night in a completed cabin. A guided introduction teaches the process; a longer independent mode lets you manage the decisions.
Where things stand
The blueprint is written.
The first planning package maps 51 learning topics and a proposed 58-minute guided experience. The setting is the North Cascades, with stairs to a loft. The game itself is not built yet; next comes a small playable section.